Uthûg Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His white hair is cut jaggedly and amateurishly. He has gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Uthûg reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Military. Occupation: Spice Merchant
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 600 gp. Azurite (15 gp).
Great Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses like a well dressed Navigator does. He wears a broad hat to hide his balding. He has a dull look in his yellow eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He takes great joy in being the best Navigator in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He has set out to sabotage the competition.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is unsatisfied with his job
Flaws: Mundane. Bonds: Job, Attractive, Immigrant, Criminal record. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 16000 cp. 1 Minor magic item.
Merihim Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears light armors faded through time and improper care. His clothes are grease stained in places. His chestnut hair is still thick. He tend to wears goggles to shield his eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 96 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +9
Possessions: 3000 gp. Silver comb with moonstones (200 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (400 gp). Silver chalice with lapis lazuli gems (130 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (130 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (1100 gp). Carved bone or ivory statuette (10 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1000 gp). Brass mug with jade inlays (400 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). 1 Medium magic item. 1 Medium magic item.
Ildrex Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has dyed his greying brass crest a little too much giving a sharp brass color. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has achieved small success as a Performer.
Motivation: Many orcs want him driven away; and to be a locksmith again
Flaws: Selfish, Disease. Bonds: Job, Rich, Enemies. Occupation: Performer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 400 gp.
Odo Willoughby, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large grey jacket. His blonde hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Odo was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Odo's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants to get laid; and wants a kiss
Ideals: Joker. Flaws: Shy, Mundane, Antagonistic. Bonds: Has a crush. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 10000 cp.
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