Cask Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky pastel painted plate armor. His yellow fur is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Cask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He got into the Assassin business at a young age. He has chosen to use the inheritance that was left to him frivolously. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Retire the richest man in the south; and sabotage a competitor
Ideals: Persistence, Entrepeneur. Flaws: Hedonist. Bonds: Job, Rich. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +4
Possessions: 7000 sp.
Drogo Langdon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His hair is long and brown with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He is obsessed with his god.
History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. His childhood dream was to be a Dyer, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and he wants to get laid
Bonds: Attractive, Job, Religious, Adventurer, Has a crush. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Giant, Ignan, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 12000 sp. Blue quartz (6 gp). Blue quartz (6 gp). Tiger eye turquoise (6 gp). Onyx (50 gp).
Chem Amuse, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of death around his neck, and a whip on his belt. His long chestnut hair is drawn into a two foot long braid. His black eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Fighting, Athletic, Justice. Bonds: Family, Rich. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 9000 cp. 1 Darkwood Shield.
Thorpe Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a grey collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His skin is also unnaturally pale. With a patchy auburn beard and wild auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Thorpe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Navigator
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Terran
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Naal Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He typically wears pastel cloth garments or leather armor. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Confrontational and typically high on some drug or another. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Naal hails from a village terrorized by brigands. In his 14th year, his parents were killed by a brigands raid, leaving Naal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He's repulsed by the PC; and he wants revenge against brigands
Flaws: Ugly, Insomniac, Addict, Antagonistic. Bonds: Enemies. Occupation: Farmer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 11000 cp.
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Their contribution stands as a beacon of hope for all adventurers!