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Advanced [show]


Cask Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is singed and shortened. His eyes are blue.

Personality: He dislikes all the random violence that takes place in the west. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born several months after his father was called into army service. When Cask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Pacifist. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Cask Wing, Male Tabaxi Ranger 6
Medium (6'3") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)8 (-1) 17 (+3)17 (+3)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. Malachite (8 gp). 1 Minor magic item.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this southern man wears suspenders and brown workpants. His shirt is grey, and he wears a heavy brown leather apron most of the time. He wears his hair in dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Athletic, Joker, Justice. Bonds: Criminal record, Military. Occupation: Gardener

Voice: Soothing and warm

Attributes [hide]

Gormogord Stoutman, Male Halfling Ranger 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)9 (-1) 15 (+2)13 (+1)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 7000 sp.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His yellow fur is smooth and relatively long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to make almost anything out of random pieces of junk.

History: Fragrant was born the youngest of three triplets. His first spouse was a Architect, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Family. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Fragrant Shore, Male Tabaxi Sorcerer 12
Medium (5'2") Tabaxi, Neutral Good (CR 12)
Armor Class 15
Hit Points 36 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)21 (+5) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Nature +7, Survival +4
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Elven
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 2000 gp. Old masterpiece painting (2000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (700 gp). Silver comb with moonstones (400 gp). Sapphire pendant on gold chain (2600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sethrekar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white deerstalker hat and white clothes. His rusty crest is drawn into a tight pony tail with a skull scrunchie. His gold unseeing eyes seem to look past you.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Sethrekar was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by brigands. Sethrekar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He feels that his past leaves him morally obligated to help; and many brigands want him driven away

Ideals: Artistic. Flaws: Disease. Bonds: Guardian, Family, Enemies, Criminal record. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Sethrekar Orexijandilin, Male Dragonborn Expert 1
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Stealth +5
Senses Passive Perception 10
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Star rose quartz (80 gp).


Social Check DCs


Baradad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is well dressed, constantly wearing a brown suit, red shirt, and white tie. He keeps his scarlet crest in a pixie cut. His red eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: Baradad was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. After a long history of fighting, Baradad and his spouse have recently divorced.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Athletic, Logical. Flaws: Antagonistic, PTSD. Bonds: Family. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Baradad Umbyrphrael, Male Dragonborn Bard 11
Medium (6'6") Dragonborn, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +5, Stealth +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2800 gp. Peridot (60 gp). Sardonyx (60 gp). Red garnet (50 gp). Iolite (60 gp). Aquamarine (1600 gp). Iolite (60 gp). Obsidian (16 gp). Blue-white diamond (3000 gp). Bloodstone (60 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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