Valafar Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He carries a battered crossbow and tarnished bastard sword as well. His hair is short and blue. His white eyes dart from person to person.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: He's looking for his big break; and revenge
Ideals: Fighting, Justice, Optimist. Flaws: Secretive. Bonds: Adventurer, Enemies. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 6000 sp. Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olgoth Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. His hair is red and very short. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants a kiss; and he's in love
Flaws: Emotional, Fearful, Mundane. Bonds: Guardian, Has a crush. Occupation: Animal Trainer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 79 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 3000 gp. Black star sapphire (1600 gp). White opal (1600 gp). Clear bright green emerald (5000 gp). Hematite (16 gp). Coral (90 gp). Black pearl (600 gp). Rock crystal (70 gp). Golden pearl (90 gp).
Miles Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears bulky black painted plate armor. His silver hair is smooth and relatively long. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Body Guard arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Antagonistic. Bonds: Adventurer, Rich, Family. Occupation: Body Guard
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 300 gp.
John Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and green robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He sports a flattop hair cut. His eyes are a pleasant violet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Carter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 48 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Ignan, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 700 gp. Golden yellow topaz (1400 gp). Banded agate (6 gp).
Dalgal Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the east to a Painter, Dalgal learned a great deal about his mother's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Painter.
Motivation: His spouse's relatives view him with great suspicion; and a deep hatred of goblins
Ideals: Philantrophist. Bonds: Attractive, Family, Job, Enemies. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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