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Advanced [show]


Art Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His orange fur, when down, is lengthy. He has a dull look in his blue eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Cook and occasionally as a mercenary.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Flaws: Shy. Bonds: Adventurer, Job, Slave, Family. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Art Timber, Male Tabaxi Warlock 8
Medium (6'9") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)18 (+4) 11 (+0)12 (+1)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan, Gnome, Draconic, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 1000 gp. Lapis lazuli (13 gp). Rich purple corundum (1100 gp). Banded agate (13 gp). Freshwater pearl (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shedinn Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a brown and violet handkerchief worn on his right side. His white crest is thinning but still full. He has several tiny opal earrings on each ear.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Shedinn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Shedinn's mother didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Military, Slave. Occupation: Butcher

Voice: Sleepy voice

Attributes [hide]

Shedinn Yarjerit, Male Dragonborn Bard 9
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 44 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 16 (+3)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 16000 sp.


Social Check DCs


Thamuz Open, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Shipwright uniform. His silver hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: Thamuz was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Shipwright for hire.

Motivation: He feels threatened by others; and to reunite with his old friends

Ideals: Joker. Flaws: Fearful. Bonds: Job, Poor, Adventurer. Occupation: Shipwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Thamuz Open, Male Tiefling Wizard 2
Medium (6'7") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)19 (+4) 15 (+2)12 (+1)
Skills History +6, Performance +3
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144200000000

Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arannis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown costume with the symbols of death on his torso. His hair is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he feels that his past leaves him morally obligated to help

Ideals: Gifted. Flaws: Secretive, Depressed. Bonds: Immigrant, Military. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

Arannis Teinithra, Male Elf Adept 3
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)18 (+4) 17 (+3)14 (+2)
Skills Arcana +6, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnome, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 sp.


Social Check DCs


Ethereal On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right leg. He sports green clothing, slightly heavier than average wear. His lavender fur is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ethereal was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: To be a Ploughman again; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Bonds: Job, Military. Occupation: Laborer

Voice: Ums and uhs a lot

Attributes [hide]

Ethereal On the Water, Male Tabaxi Warrior 15
Medium (5'4") Tabaxi, Lawful Evil (CR 15)
Armor Class 13
Hit Points 76 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Performance +7, Persuasion +7
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven, Infernal
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 2000 gp.


Social Check DCs

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