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NPC Generator

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Advanced [show]


Miles Royston, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. With a patchy brown beard and wild brown hair. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is a ruthless business man, a trait he acquired from his father.

History: Gifted from a young age, Miles studied abroad. He made a point of taking high paying jobs and getting most of it up front. He was granted divine powers by his dying sister.

Motivation: Human compassion; and he wants to get laid

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: Attractive, Has a crush, Adventurer. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Miles Royston, Male Human Expert 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 16 (+3)16 (+3)
Skills Athletics +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 50 gp.


Social Check DCs


Seebo Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear white tank tops with brown pants. He is tall, broad shouldered and powerfully built. He has done his best to style his brown hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He then took over the family business and is one of the better Sculptor for hire.

Motivation: A rival would like him out of the picture; and he has money and likes to spend it

Flaws: Antagonistic. Bonds: Slave, Rich, Job, Criminal record. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Seebo Shadowcloak, Male Gnome Cleric 14
Small (3'8") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 110 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 18 (+4)14 (+2)
Skills Arcana +5, Performance +7
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655443320

Possessions: 3000 gp. Black pearl (1200 gp). Malachite (13 gp). Black pearl (1200 gp). Eye agate (13 gp). Sardonyx (70 gp). Jet (120 gp). Alexandrite (1200 gp). Black opal (1600 gp). Rhodochrosite (13 gp). Blue sapphire (1600 gp). Rock crystal (70 gp). Red garnet (120 gp). Black pearl (1200 gp). Alexandrite (1200 gp).


Social Check DCs


Ozyman Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and is dressed in an above average manner. His auburn hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a wizard, Ozyman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ozyman was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Bellfounder. He left for the east, certain he would find work there.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Attractive, Adventurer, Mentor, Immigrant. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Ozyman Porridgepot, Male Halfling Commoner 5
Small (3'4") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Cockaby Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a red tunic with tan highlights, and long brown pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amber on his right hand. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To pay off his debts; and money/treasure

Ideals: Philantrophist. Flaws: Hedonist, Secretive. Bonds: Rich, Mentor, Debt. Occupation: Jeweler

Voice: Laughs frequently while speaking

Attributes [hide]

Cockaby Cobblelob, Male Gnome Commoner 6
Small (3'3") Gnome, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (80 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His yellow fur has been sun bleached extensively. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Attractive, Criminal record. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Sun Of Ale, Male Tabaxi Commoner 4
Medium (5'6") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs

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