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Advanced [show]


Merihim Flair, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. His silver eyes are passionate and lively.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Athletic, Disciplined, Fighting. Flaws: Ugly, Antagonistic. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Merihim Flair, Male Tiefling Fighter 2
Medium (6'4") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 17 (+3)14 (+2)
Skills Performance +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp. 1 Masterwork Common Melee.


Social Check DCs


Gimurt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His white hair is cut jaggedly and amateurishly. His gray eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Gimurt Loderr, Male Dwarf Warlock 5
Medium (4'4") Dwarf, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 13 (+1)8 (-1)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 500 gp.


Social Check DCs


Dustin Winthrop, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a faded coat and loose pants complete with top hat. His skin is also unnaturally pale. His chestnut hair is matted, messy, and big. His brown eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A powerful slaver made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and money/treasure

Flaws: Ugly, Shy, Fearful. Bonds: Mentor, Rich. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Winthrop, Male Human Commoner 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)10 (+0) 18 (+4)18 (+4)
Skills Deception +6, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 120 gp.


Social Check DCs


Nordak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears violet trousers with black and violet striped suspenders. He wears various colorful collared shirts, and a wedding ring on his left hand. He has shaved his head bald. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and wishes to resurrect an old love

Ideals: Persistence. Flaws: Ugly. Bonds: In love, Enemies, Military. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Nordak Rakankrak, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Deception +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Flask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He has moderate length black fur. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Carpenter business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Carpenter. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Gifted, Entrepeneur, Philantrophist. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Peak, Male Tabaxi Cleric 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)19 (+4) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs

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