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NPC Generator

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Advanced [show]


Ribbles Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tattered old clothes. He has a very tight haircut. This gray eyed northerner is not easily forgotten.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Ribbles Gimlen, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)15 (+2) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Carnelian (40 gp). Blue quartz (8 gp). Hematite (8 gp). Violet garnet (900 gp).


Social Check DCs


Leaf Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His orange fur has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Attractive, Slave. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Leaf Thunder, Male Tabaxi Cleric 11
Medium (5'2") Tabaxi, Chaotic Good (CR 11)
Armor Class 11
Hit Points 53 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Draconic, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1500 gp. Black star sapphire (400 gp). Fire opal (400 gp). Sardonyx (30 gp). White opal (400 gp). Alexandrite (1500 gp). Moss agate (6 gp). Moss agate (6 gp). Red-brown spinel (130 gp). Fiery yellow corundum (400 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a green shirt with thin grey vertical stripes and brown pants, marred by beers. He keeps his long red hair kept up in a rat tail. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Ombul Strongbones, Male Halfling Fighter 12
Small (3'0") Halfling, Lawful Good (CR 12)
Armor Class 12
Hit Points 131 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)8 (-1) 8 (-1)18 (+4)
Skills Persuasion +8, Survival +3
Senses Passive Perception 9
Languages Halfling
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Moss agate (5 gp). Lapis lazuli (5 gp). Star rose quartz (70 gp). Lapis lazuli (5 gp). Deep blue spinel (1100 gp). Chrysoberyl (160 gp). Deep blue spinel (1100 gp). Lapis lazuli (5 gp). Alexandrite (1100 gp).


Social Check DCs


Joser Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears brown trousers with pastel and green striped suspenders. He wears various colorful collared shirts. His red hair and beard is wavy and long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Joser was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Joser's mother didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and doesn't want to be a cartwright and was forced into it by his family

Ideals: Justice. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Cartwright

Voice: Italian accent

Attributes [hide]

Joser Warmwater, Male Halfling Barbarian 11
Small (3'1") Halfling, True Neutral (CR 11)
Armor Class 14
Hit Points 78 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Perception +6, Stealth +7
Senses Passive Perception 17
Languages Common, Halfling, Orc, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2100 gp. Black star sapphire (400 gp). Star rose quartz (50 gp). Moonstone (50 gp). Jet (120 gp). Obsidian (4 gp). Obsidian (4 gp). Deep blue spinel (1400 gp). Blue quartz (4 gp). 1 Minor magic item.


Social Check DCs


Eiravel Horineth, Male Elf [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing the road beaten gear of a warrior. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Barrister. He has worked as a Barrister like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Bonds: Attractive, Criminal record, Rich, Job, Debt. Occupation: Barrister

Voice: Old Prospector

Attributes [hide]

Eiravel Horineth, Male Elf Aristocrat 12
Medium (4'10") Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 53 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 15 (+2)17 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 3000 gp. Hematite (12 gp). Citrine (70 gp). Freshwater pearl (12 gp). Bloodstone (70 gp). Blue quartz (12 gp). Lapis lazuli (12 gp). Bloodstone (70 gp). Black pearl (700 gp). Violet garnet (700 gp). Black pearl (700 gp). 1 Minor magic item.


Social Check DCs

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