William Garfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy red pantaloons and a brown scarf. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep
Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature, Rich. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Darkwood Shield.
Jak Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tattered old clothes. His auburn hair is cut short with large spiked bangs in the front. His ears are large.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He struck the Fortune-teller job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Fortune-teller
Voice: Russian accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 35 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Dwarven, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 gp. Fiery yellow corundum (1200 gp). Lapis lazuli (12 gp). Deep blue spinel (1200 gp). Citrine (50 gp).
Sammal Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. He carries a battered longsword and tarnished nunchaku as well. His red hair is kept up in a ponytail inside a feathered hat. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: Sammal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: He is compelled to act according to his religious beliefs; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Criminal record, Religious. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 69 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 19 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Orc, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1300 gp. Cloth of gold vestments (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Silver comb with moonstones (200 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. His white crest is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: Torinn wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels threatened by others; and he's looking for his big break
Ideals: Disciplined, Gifted. Flaws: Fearful. Bonds: Criminal record, Adventurer. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 17)
Armor Class 13
Hit Points 100 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
Possessions: 8000 gp. Red garnet (140 gp). Alexandrite (1100 gp). Red-brown spinel (140 gp). Pink pearl (140 gp). Banded agate (9 gp). Black pearl (1100 gp). Moss agate (9 gp). Rich purple corundum (700 gp). Red garnet (140 gp). Star rose quartz (80 gp). Pink pearl (140 gp). Deep green spinel (140 gp). Deep blue spinel (1100 gp). Moonstone (80 gp). Star rose quartz (80 gp). Violet garnet (1100 gp). Golden yellow topaz (1100 gp). Star ruby (700 gp). Deep blue spinel (1100 gp). Black star sapphire (700 gp). 1 Medium magic item.
Kipper Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Calm and collected, he is a well trained Dyer. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He served in the navy to pay for his family's outstanding loans. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Immigrant, Attractive, Job, Family, Military. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Gnome, Aquan, Halfling, Ignan
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2400 gp. Red spinel (90 gp). Star rose quartz (30 gp). Lapis lazuli (7 gp). Malachite (7 gp). Bloodstone (30 gp). Chalcedony (30 gp). Rhodochrosite (7 gp). Black pearl (1000 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item.
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