Astar Glory, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered morningstar and tarnished shortbow as well. He has styled his chestnut hair well, parting it to the left. His eyes are gold and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has money and likes to spend it; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Sensitive. Bonds: Rich, Military. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (6'10") Tiefling, True Neutral (CR 14)
Armor Class 11
Hit Points 69 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Carved bone or ivory statuette (50 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Solid gold idol (1000 gp). Finely wrought small gold bracelet (50 gp). A roughly beaten golden orb (120 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reirak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'0" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His right leg appears badly burned and disfigured. He wears his black hair up. He wears round tiny glasses practically rammed into his face.
Personality: Eccentric and domineering, Reirak will drive conversation. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption.
Ideals: Extrovert. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Gnome, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Aquamarine (800 gp). Tiger eye turquoise (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Fearful. Bonds: Poor, Criminal record, Mentor. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp.
Zaffrab Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey coat over a black low-cut shirt, and a small hat upon his head. He wears a small hat to cover his moderate length auburn hair. This green eyed westerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He has all his life been fascinated with painting.
History: Gifted from a young age, Zaffrab studied abroad. Cursed with lycanthropy at a very young age, Zaffrab has worked very hard to control his curse. He has never given up on his painting dream.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Joker, Artistic, Gifted. Flaws: Disease, Mundane. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 19 (+4) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.
Ar-Beka Tickle, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears silk and lounges about seductively. His chestnut hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Beka fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to get laid.
Ideals: Joker, Fighting. Bonds: Attractive, Nature. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. Freshwater pearl (13 gp). Amber (150 gp). Zircon (50 gp). 1 Bullseye lantern. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!