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NPC Generator

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Advanced [show]


Dalgal Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His chestnut hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Dalgal grew up listening to his mother's many stories. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion.

Flaws: Ugly, Depressed. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Dalgal Rakankrak, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 12 (+1)13 (+1) 16 (+3)12 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 330 gp. White pearl (140 gp).


Social Check DCs


Gorfel Everleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear white clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Gorfel wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gorfel was born in the east. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined, Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Poor. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Gorfel Everleigh, Male Half-Orc Wizard 13
Medium (6'7") Half-Orc, Neutral Evil (CR 13)
Armor Class 12
Hit Points 57 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Investigation +3, Persuasion +6
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Jasper (30 gp). Red garnet (100 gp). Peridot (30 gp).


Social Check DCs


Gimurt Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a white and black handkerchief worn on his left side. He sports a flattop hair cut. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Gimurt embodies much of what other species detest in the Dwarves. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the north to a Junk Dealer, Gimurt learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Junk Dealer.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Enemies. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Gimurt Steelfist, Male Dwarf Wizard 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 60 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Arcana +7, Medicine +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 400 pp. Golden yellow topaz (1100 gp). Deep blue spinel (1100 gp). Moonstone (30 gp). Deep blue spinel (1100 gp). Rose (30 gp). Azurite (12 gp). Carnelian (30 gp). Tourmaline (110 gp). Deep blue spinel (1100 gp). Azurite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tod Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and is pretty ugly. His moppish white hair is in a traditional bowl cut. His hazel eyes peer out from beneath his Stetson blue hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: He was born several months after his mother was called into army service. When Tod reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and to end his boredom

Ideals: Entrepeneur, Logical. Flaws: Ugly, Mundane. Bonds: Military. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Tod Quickstep, Male Halfling Expert 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Insight +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 400 gp. Citrine (30 gp). Violet garnet (1500 gp).


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His silver hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Apothecary like his mother before him.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Attractive, Job, Poor. Occupation: Apothecary

Voice: Strong lisp

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills History +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: Just what you see.


Social Check DCs

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