Zook Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Tailor uniform. He has a red handlebar mustache and slicked back red hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Emotional, Antagonistic. Bonds: Job, Attractive, Adventurer. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 300 gp.
Oppleby Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears grey trousers with red and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He wears his black hair up. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He feels the way he acts is they only way to get by in the world; and revenge
Ideals: Impeccable. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Barber
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. 1 Masterwork Common Melee.
Arannis Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a green and tan handkerchief worn on his right side. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality
Flaws: Antagonistic, Forgetful. Bonds: Poor, Adventurer, Family. Occupation: Apothecary
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 66 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +9 / 4d6+4, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 |
Possessions: 1200 pp. Moss agate (9 gp). Moss agate (9 gp). Aquamarine (800 gp). Silver pearl (100 gp). Rhodochrosite (9 gp). Rich purple corundum (1100 gp). Lapis lazuli (9 gp). Peridot (40 gp). Black pearl (800 gp). Aquamarine (800 gp). Golden yellow topaz (800 gp). Lapis lazuli (9 gp). Lapis lazuli (9 gp). Violet garnet (800 gp). White opal (1100 gp). 1 Minor magic item. 1 Minor magic item.
Efferil Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a brown poncho over his likewise colored trousers and shirt. He sports a long blonde beard, and similarly colored long hair. His eyes are a pleasant blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a small toy that he constantly fidgets with.
History: He was born on a small isolated farm. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Athletic. Flaws: Addict. Bonds: Family, Nature, Attractive. Occupation: Scribe
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 54 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 12000 sp. Golden yellow topaz (1100 gp). Blue sapphire (400 gp). Banded agate (15 gp). Red spinel (70 gp). Alexandrite (1100 gp). Red spinel (70 gp). Fiery yellow corundum (400 gp). Fiery yellow corundum (400 gp).
Adam Hampton, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His hair is short and black. He is baby faced.
Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Adam lived on a farm with his mother, near the main road leading to a nearby town. In his 17th year, his parents were killed by a orcs raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Many orcs want him driven away; and find a way to reverse the transformation of his brother
Flaws: Insane, Impulsive. Bonds: Attractive, Family, Enemies. Occupation: Gardener
Voice: Booming voice
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
