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NPC Generator

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Advanced [show]


Hadarai Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. He keeps his white hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a Cook first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Cook, Hadarai learned a great deal about his mother's area of expertise. Cursed with vampirism at a very young age, Hadarai has worked very hard to control his curse. He has drifted from career to career and currently works as a Cook.

Motivation: He wants nothing more than to rejoin the army; and to be a ploughman again

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Job, Military. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Hadarai Amakiir, Male Elf Expert 13
Medium (4'8") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 68 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 12 (+1)17 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +5

Possessions: Jet (90 gp). Moss agate (8 gp). Alexandrite (700 gp). Silver pearl (90 gp). Alexandrite (700 gp). Black pearl (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Firahel, Male Elf [Permalink]

Personal [hide]

Description: A 4'11" eastern man, he wears a tight fitting black shirt and pants. His brown hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He acts crazy and hedonistic. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Arannis was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Hedonist, Antagonistic, Shy, Greedy. Bonds: Job. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Arannis Firahel, Male Elf Wizard 7
Medium (4'11") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1200 gp. Tiger eye turquoise (7 gp).


Social Check DCs


Shane Hartford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, blue, dusty cloak. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and brown eyes are beguiling and draw you in.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Priest business at a young age. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Priest.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Shane Hartford, Male Human Expert 2
Medium (6'5") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)16 (+3) 17 (+3)16 (+3)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Giant, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 270 gp.


Social Check DCs


Delg Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. His blonde hair is braided into rings. He wears a mask on his face.

Personality: Delg is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 9 years later his spouse died after the birth of his son. Heartbroken, Delg never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Gifted, Fighting. Flaws: Ugly. Bonds: In love. Occupation: Assassin

Voice: Speaks with lips pursed

Attributes [hide]

Delg Balderk, Male Dwarf Expert 1
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp.


Social Check DCs


Leucis Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His blue hair is lengthy and is close to two feet long. He has a dull look in his red eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is frequently practicing swordplay.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Leucis took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To pay off his debts; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy. Bonds: Military, Nature, Debt. Occupation: Stableman

Voice: Switch between two voices

Attributes [hide]

Leucis Integrity, Male Tiefling Rogue 2
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)15 (+2) 12 (+1)17 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5

Possessions: 160 gp.


Social Check DCs

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