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NPC Generator

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Advanced [show]


Hupe Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a grey vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his grey boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Hupe and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Flaws: Antagonistic, Shy. Bonds: Attractive, Military. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Hupe Goodearth, Male Halfling Monk 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thradal Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 3'11". He typically wears grey cloth garments or leather armor. His chestnut hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Days after completing his studies, news broke out that his hometown was attacked by illithids. Thradal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wants a kiss; and he seems to be bored by most things

Flaws: Antagonistic, Mundane. Bonds: Enemies, Family, Has a crush. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Thradal Fallack, Male Dwarf Warlock 1
Medium (3'11") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 500 sp.


Social Check DCs


Drifting Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He sports yellow clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. He wears a top hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Drifting was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is greedy; and he is being blackmailed/forced/etc and this influences his actions

Bonds: Slave, Criminal record, Enemies, Mentor, Rich. Occupation: Bowyer

Voice: Uses sign language

Attributes [hide]

Drifting Of Ale, Male Tabaxi Warlock 3
Medium (5'4") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 300 gp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Moon Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. His brown fur is heavily combed to the left. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Moon is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: The child of a Herbalist, who enjoyed hunting, Moon was taken on many hunting expeditions. Like his father and his brother before him, after school he went straight into learning to become a Fletcher. He has worked as a Fletcher like his father before him.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Flaws: Depressed, Racist. Bonds: Attractive, Nature, Job, Military. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Moon Moon, Male Tabaxi Rogue 10
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Acrobatics +8, Medicine +5
Senses Passive Perception 11
Languages Common, Orc, Gnome, Halfling
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man dresses well, wearing red shirts, loose pants, and blazers most of the time. He has done his best to style his auburn hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Calm and collected, he is a well trained Dyer. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a forest tribe. His childhood dream was to be a Dilettante, but he was a colossal failure. He then took over the family business and is one of the better Dyer for hire.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Bonds: Attractive, Poor, Job, Nature. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Elaim Gorunn, Male Dwarf Rogue 5
Medium (4'1") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 22 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)14 (+2) 16 (+3)13 (+1)
Skills Athletics +2, Nature +5
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +5

Possessions: 30000 cp. Brass mug with jade inlays (200 gp). Gold music box (1000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp).


Social Check DCs

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