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Manfred Wade, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy, self-centered, vain, and jealous.

History: Manfred was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Terse, Selfish. Bonds: Attractive, Immigrant, Religious. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Manfred Wade, Male Human Expert 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 18 (+4)12 (+1)
Skills Athletics +2, Nature +5
Senses Passive Perception 14
Languages Common, Undercommon, Infernal, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 40 gp.


Social Check DCs


Druuk Lancaster, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright red suits and hats. He is bald on top and has large chestnut tufts of hair around his ears. His violet eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: The child of a Marshal, who enjoyed hunting, Druuk was taken on many hunting expeditions. After coming to the age of reason, Druuk took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Many drow want him driven away; and revenge

Ideals: Logical, Gifted. Flaws: Ugly, Addict. Bonds: Nature, Enemies. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Druuk Lancaster, Male Half-Orc Wizard 6
Medium (5'2") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerald Stauffer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many brown ritualistic tattoos. He is dressed in a clean grey cloak covering his clean studded leather. He has wavy white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a Tanner soon after.

Motivation: Further expansion of business.

Ideals: Extrovert, Impeccable. Flaws: Insomniac. Bonds: Job, Mentor. Occupation: Tanner

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Stauffer, Male Half-Elf Expert 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Druidic, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 5000 cp. Golden pearl (70 gp).


Social Check DCs


Kriv Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and wears brown painted combat armor at almost all times. His white crest is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He also is a firm believer in the manly ideal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive, Racist. Bonds: Attractive. Occupation: Laborer

Voice: American accent

Attributes [hide]

Kriv Daardendrian, Male Dragonborn Ranger 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Iolite (70 gp). 1 Minor magic item.


Social Check DCs


Radomir Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a black suit. His long white hair reaches down to his waist. His amber eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a desert tribe. Cursed with lycanthropy at a very young age, Radomir has worked very hard to control his curse. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and to end his boredom

Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Immigrant, Nature. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Radomir Fastfoot, Male Halfling Cleric 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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