Carrie Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a black scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His red hair has been sun bleached extensively. His half smiles and blue eyes are beguiling and draw you in.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Sold as a small child to a brothel owner, Carrie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Detective father left him crippled. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Flaws: Shy, Disease. Bonds: Attractive, Rich, Mentor. Occupation: Brewer
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Broce Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears black leather gloves, a black jacket, and tight pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in a small village he learned the ways of the warrior from his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.
Motivation: To be a Barber again.
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Job, In love. Occupation: Glassblower
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50 gp. 1 Silk rope.
Andram Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. His hair is silver and curly. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Andram lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Layabout and was forced into it by his family; and to unite with his sister
Ideals: Joker, Gifted, Artistic. Bonds: In love, Family. Occupation: Layabout
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 100 pp. Blue quartz (16 gp). Banded agate (16 gp). Pink pearl (60 gp).
Kellen Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing the road beaten gear of a warrior. His silver hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.
Personality: He acts crazy and hedonistic. Kellen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Fighting, Entrepeneur, Impeccable. Flaws: Hedonist. Bonds: Rich, Military. Occupation: Cartwright
Voice: Sounds elderly
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Melech Fate, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. His white hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Melech managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to share knowledge with the world
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Rich, Criminal record. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp. Amethyst (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!