Quarion Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut short. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Quarion and his spouse have recently divorced.
Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people
Flaws: Antagonistic, Racist. Bonds: Attractive, Poor. Occupation: Scribe
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 90 pp. Zircon (60 gp).
Sun Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a violet shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His white fur is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Flaws: Addict, Sensitive, Impulsive. Bonds: Military, Religious. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 11)
Armor Class 13
Hit Points 44 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. Red garnet (110 gp). Jasper (50 gp). Red spinel (110 gp). Deep blue spinel (1600 gp). Iolite (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a green coat. He sports a long auburn beard, and similarly colored long hair. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 67 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 2000 gp. Golden circlet with four aquamarines (6000 gp). Gold and topaz bottle stopper cork (1500 gp).
Burto Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this man is renowned for his bright black suits and hats. He wears a deerstalker hat to hide his balding. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful wizard made him what he is. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Opinionated, Justice. Flaws: Ugly, Antagonistic. Bonds: Mentor, Slave. Occupation: Slave Trader
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 360 gp.
Tree Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has a moderate pudge and is not very fit. His fur is lavender and curly. His otherwise smooth face is marked with small tiny scars.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tree is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Ideals: Justice, Gifted. Flaws: Sensitive. Bonds: Job, Family. Occupation: Fisher
Voice: High pitched, excited
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 83 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +9 / 4d6+4, Ranged +6 / 4d6+1, Grapple +4
Possessions: 6000 gp. Alexandrite (800 gp). Sardonyx (30 gp). Golden pearl (60 gp). Aquamarine (800 gp). Alexandrite (800 gp). Rhodochrosite (4 gp). Onyx (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
