Leaf Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a white costume with the symbols of his god on his torso. His fur is brown and curly. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Slave Trader again.
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Immigrant. Occupation: Tanner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 200 sp. Carnelian (50 gp).
Thervan Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a black handlebar mustache and slicked back black hair. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Barrister, his mother struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He doesn't get along with people that don't share his tastes; and to be a barrister again
Ideals: Artistic, Impeccable. Bonds: Poor, Attractive, Job. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Theren Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is heavily combed to the right. His face is scarred and worn.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.
History: Theren hails from a village terrorized by brigands. In his 13th year, his parents were killed by a brigands raid, leaving Theren alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Many brigands want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Impeccable, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item.
Karg Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses like a well dressed Adventurer does. His whole body is exceptionally muscular. He sports a long black beard, and similarly colored long hair. He has violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.
History: He got into the Adventurer business at a young age. In his 10th year, his parents were killed by a goblins raid, leaving Karg alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Immigrant, Enemies. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +5
Possessions: 700 gp. Embroidered and bejeweled glove (1000 gp). 1 Minor magic item.
Eiravel Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Sage. His silver hair is long and unkept. His eyes, though not visible through his cowl, are amber.
Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Doesn't want to be a Sage and was forced into it by his family.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Religious, Nature, Family. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 82 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Bloodstone (80 gp). Deep blue spinel (1300 gp). Golden pearl (90 gp). Red garnet (90 gp). Red spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
