Alberich Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern man typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His hair is auburn and curly. His violet eyes peer out from beneath his small grey hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Alberich was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. Recently he has begun working with bootleggers and crooks.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Breastplate.
Andram Bright, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His purple hair is matted, messy, and big. He has several tiny emerald earrings on each ear.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants revenge against gnolls; and someone believes him a fraud
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Celestial, Terran, Undercommon, Goblin
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 200 gp. Malachite (15 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a custom-built plate barding that's adorned with brown lining and desert motifs, and a wedding ring on his right hand. His silver hair is matted, messy, and big. He is baby faced.
Personality: Hunter is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: He was born several months after his mother was called into army service. When Hunter reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Hunter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: A strong sense of loyalty to Half-Elven people.
Flaws: Ugly, Depressed, Racist. Bonds: In love, Military. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 900 gp.
Delg Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and his gloved hand is found clutching a shortbow. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His ears are large.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his mother.
History: Sold as a small child to a slaver, Delg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Mentor, Immigrant. Occupation: Painter
Voice: Timid voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Ignan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 310 gp.
Ulblyn Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered glaive and tarnished dagger as well. He has brown hair. His face is scarred and worn.
Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of a Butcher, who enjoyed hunting, Ulblyn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ulblyn took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Addict, Impulsive. Bonds: Nature. Occupation: Apothecary
Voice: Strong lisp
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp.
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