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Advanced [show]


Ulfgar Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'3". He dresses like a well dressed Bellfounder does. He has moderate length brown hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Ulfgar grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has taken up work as a Bellfounder and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Optimist, Justice. Flaws: PTSD. Bonds: Job, Adventurer. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Ulfgar Daerdahk, Male Dwarf Commoner 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 70 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Medicine +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Citrine (80 gp). Freshwater pearl (7 gp). Sard (80 gp). Jet (40 gp). Violet garnet (800 gp). Iolite (80 gp). Malachite (7 gp). Violet garnet (800 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with violet stripes complete with hood. He keeps his long bronze crest kept up in a rat tail. His red eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.

History: Tarhun was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Tarhun abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Disciplined. Bonds: Adventurer, Poor, Family. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Tarhun Norixius, Male Dragonborn Monk 9
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 76 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 16 (+3)8 (-1) 9 (-1)19 (+4)
Skills Deception +7, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +2 / 3d4-1, Grapple +5

Possessions: 900 gp. Onyx (70 gp). Pink pearl (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears yellow leather gloves, a yellow jacket, and tight pants. His moppish silver hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a poor family in the city he treasured whatever gifts he got. Crampernap liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and sabotage a competitor

Ideals: Joker, Justice. Bonds: Attractive, Poor, Nature. Occupation: Carpenter

Voice: Hollow voice

Attributes [hide]

Crampernap Sympony, Male Gnome Rogue 5
Small (3'6") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 12 (+1)16 (+3)
Skills Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Gold dragon comb with red garnet eye (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is short and black. He has silver eyes.

Personality: This man loves poetry and to teach people poetry more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. He was taken as a slave by a traveling circus and forced to perform Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Slave. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Andram Laughter, Male Tiefling Warrior 5
Medium (6'6") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 17 (+3)12 (+1) 16 (+3)16 (+3)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 300 gp.


Social Check DCs


Pelt Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large green jacket. He has styled his black fur well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Pelt was raised in a hard working conservative environment. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Family, Job, Adventurer. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Pelt Of Ale, Male Tabaxi Commoner 6
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 15 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Blue quartz (5 gp). Coral (40 gp). Amethyst (40 gp). Citrine (30 gp). 1 Minor magic item.


Social Check DCs

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