Dimble Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His tied-back hair is blonde. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Calm and collected, he is a well trained Mortician. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Tanner, but he got bored and became a Mortician. He has worked as a Mortician like his father before him.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Philantrophist. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Mortician
Voice: Middle-eastern accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 46000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Silver comb with moonstones (100 gp).
Skamos Brilliance, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His red hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Skamos hails from a village terrorized by giants. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor
Ideals: Athletic. Flaws: Shy, Forgetful. Bonds: Enemies, Job. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 400 gp. Brown-green garnet (50 gp). Rhodochrosite (11 gp). Blue sapphire (500 gp). Chrysoberyl (50 gp).
Burgell Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and lanky with angular features, he is an attractive figure. He wears blue leather gloves, a blue jacket, and tight pants. He keeps his silver hair in a flapper bob. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east to a Laborer, Burgell learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Burgell took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He struck the Laborer job and began his own company from there.
Motivation: To be a Mercenary again.
Ideals: Disciplined. Bonds: Attractive, Military, Job, Nature. Occupation: Laborer
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 12)
Armor Class 13
Hit Points 42 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Undercommon, Sylvan
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +6
Possessions: Eye agate (16 gp). Jade (90 gp). Blue star sapphire (1500 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'11". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is white and curly. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Sculptor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1400 gp. Banded agate (4 gp).
Norkruuth Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'3", this man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long bronze crest is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Norkruuth has worked very hard to control his curse. He now owns his own business.
Motivation: Further expansion of business; and he is unsatisfied with his job
Flaws: Insane, Emotional, Disease. Bonds: Poor, Job. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 37 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
Possessions: 900 gp. Chrysoprase (30 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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