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NPC Generator

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Advanced [show]


Rathkran Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears tight fighting clothing, which leaves very little to the imagination. His crest is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Money/treasure.

Ideals: Fighting, Pacifist. Bonds: Rich, Debt, Has a crush. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Rathkran Delmirev, Male Dragonborn Paladin 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 79 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp.


Social Check DCs


Aramil Fasharash, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears an entirely black suit with brown socks and a vest with buckled shoes. His black hair is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a pair of adventurers, Aramil grew up listening to his mother's many stories. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and sabotage a competitor

Flaws: Ugly. Bonds: Job, Criminal record, Adventurer, Family. Occupation: Merchant

Voice: Prounounces S like Z

Attributes [hide]

Aramil Fasharash, Male Elf Adept 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Oskar Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports pastel clothing, slightly heavier than average wear. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of a Fisher, who enjoyed hunting, Oskar was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oskar took refuge in the ruined castle and found the beat up sai and armor he uses now. He inherited the family business which he has now maintained for 10 years.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Selfish. Bonds: Rich, Nature, Job. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Oskar Frostbeard, Male Dwarf Druid 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: Pink pearl (50 gp). Golden pearl (50 gp).


Social Check DCs


Zepar Power, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. He wears his brown hair down. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born to a Fortune-teller, his mother struggled to pay the bills. He has had some formal writing training, and achieved minor success. He has drifted from career to career and currently works as a Junk Dealer.

Motivation: Sabotage a competitor; and balancing his hectic life and new junk dealer responsibilities is difficult

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Sounds elderly

Attributes [hide]

Zepar Power, Male Tiefling Fighter 6
Medium (6'3") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 9 (-1)18 (+4)
Skills History +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: Golden yellow topaz (1300 gp). Deep green spinel (160 gp). Rhodochrosite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrex Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has styled his copper crest well, parting it to the right. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a Guard, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Logical, Fighting. Flaws: Addict. Bonds: Poor. Occupation: Laborer

Voice: German accent

Attributes [hide]

Adrex Pfaphnyrennish, Male Dragonborn Sorcerer 7
Medium (6'2") Dragonborn, Lawful Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)16 (+3) 14 (+2)17 (+3)
Skills Nature +6, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Elven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 400 gp. Carnelian (20 gp).


Social Check DCs

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