Foxilon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'0" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is always cut to a buzz. His amber eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Foxilon and his spouse have recently divorced.
Motivation: Revenge.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Enemies, Slave. Occupation: Armorer
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
Two Llamas Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a brown cloak and cross-gartered green stockings. He wears a broad hat to hide his balding. He wears an eyepatch.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 10
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Orc, Ignan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 sp. Sard (20 gp). Blue star sapphire (1000 gp). Aquamarine (1600 gp). Citrine (20 gp). 1 Minor magic item.
Nimble Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is still thick. His eyes are a pleasant amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family Nimble was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nimble decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's since become an addict/alcoholic.
Motivation: He feels that his past leaves him morally obligated to help; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Shy, Addict. Bonds: Criminal record. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 48 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp.
Wobbles Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man is dressed in earthy colors with a white and tan handkerchief worn on his left side and is in decent physical shape. His black hair is greasy and uncared for. His eyes are likewise brown.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He comes from a rich southern family. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better trade route.
Motivation: Someone believes him a fraud; and his religion dominates his actions
Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Rich, Religious, Enemies. Occupation: Adventurer
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 11)
Armor Class 12
Hit Points 71 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Giant, Halfling, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1100 gp). Brass mug with jade inlays (500 gp).
Tricking Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in collared shirts and wears a proper scarf over his head. His red fur is singed and shortened. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Tricking was born on a far southern island where he grew up under the tutelage of his mother, an expert Knight. He moves from town to town, unable to find a place to settle.
Motivation: His religion dominates his actions; and regain custody of his son
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Religious. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 160 pp. Brown-green garnet (100 gp). Emerald (1600 gp).
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