Barendd Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is cut short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He works hard and plays hard.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and money/treasure
Flaws: Ugly, Hedonist, Disease. Bonds: Rich, Criminal record. Occupation: Layabout
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 117 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 17 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Dwarven, Abyssal, Undercommon, Giant
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 300 pp. Alexandrite (1100 gp). Chrysoprase (40 gp). Sard (40 gp). Brown-green garnet (70 gp). Rose (40 gp). Deep blue spinel (1100 gp). Freshwater pearl (11 gp). Jasper (40 gp).
Dagger Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who dresses in blue turtlenecks beneath a brown coat with black slacks. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. He has amber eyes.
Personality: Overbrimming with self-confidence, Dagger isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Tabaxi compassion; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Fearful, Racist. Bonds: Nature, Guardian. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 1700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Azzo, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a grey coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He wears his silver hair up in a very large beehive style do. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: Theodoric was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Farmer
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Brown-green garnet (120 gp). Pink pearl (120 gp).
Krimmon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He keeps his long silver hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has drifted from career to career and currently works as a Armorer.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Armorer
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 39 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 700 gp. Red spinel (50 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorgûm Abram, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'11" and lanky with angular features, he is an attractive figure. He likes to wear green tank tops with brown pants. He has wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and to pay off his debts
Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 14
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 10000 cp. Amethyst (90 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
