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Advanced [show]


Greethen Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'7" southern man, he wears professional attire. His crest is greying and his face has many wrinkles. This red eyed southerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his sister before him, after school he went straight into learning to become a Tanner. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Dragonborn people; and he is content

Flaws: Shy, Mundane, Racist. Bonds: Attractive, Job. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Greethen Tiammanthyllish, Male Dragonborn Fighter 5
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 13
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Zunn Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean pastel cloak covering his clean studded leather. He is bristling with hidden weapons, mostly sickles and shortspears. His hair is auburn and curly. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Sailor. A true patriot, Zunn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Zunn was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Sailor like his father before him.

Motivation: Wants to raise his children well; and further expansion of business

Bonds: Criminal record, Attractive, Job, Military, Family. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Zunn Kelsey, Male Half-Orc Commoner 7
Medium (6'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and lanky with angular features, he is an attractive figure. He has the majority of his body covered in plate. His red hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the south. The war was a terrible time for him, and Nalral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Nalral was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nalral Battlehammer, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Melee.


Social Check DCs


Paymon Heal, Male Tiefling [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered morningstar and tarnished glaive as well. He keeps his purple hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Paymon is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Poor, Religious. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Paymon Heal, Male Tiefling Sorcerer 5
Medium (5'9") Tiefling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 5000 sp. Black pearl (1500 gp). Deep blue spinel (1500 gp). Moonstone (80 gp). White pearl (140 gp).


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean black cloak covering his clean studded leather. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a skull on it. His golden hair is braided into rings. His fierce blue eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Adrik Aranore, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)14 (+2) 11 (+0)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 50 gp.


Social Check DCs

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