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NPC Generator

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Advanced [show]


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. He has a small bristly mustache and wavy golden hair. His eyes are gray and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record, Rich. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Trym Barclay, Male Human Cleric 7
Medium (6'4") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 8 (-1)16 (+3) 11 (+0)11 (+0)
Skills Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 900 gp. Azurite (5 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Star rose quartz (30 gp). 1 Minor magic item.


Social Check DCs


Zook Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of axes, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Beggar

Voice: High pitched, excited

Attributes [hide]

Zook Offund, Male Gnome Warrior 5
Small (3'4") Gnome, Lawful Evil (CR 5)
Armor Class 12
Hit Points 53 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 20 (+5)11 (+0) 12 (+1)14 (+2)
Skills Arcana +3, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs


Morthos Severity, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He keeps his purple hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He enjoys reading and quiet.

History: He was born several months after his father was called into army service. He helped his father out around the business and became quite the natural. He became a Spy soon after.

Motivation: Further expansion of business; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Military, Job, Rich. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Morthos Severity, Male Tiefling Druid 5
Medium (5'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 4000 sp. Rhodochrosite (8 gp). Freshwater pearl (8 gp).


Social Check DCs


Left-Handed Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears rags and sports a simple walking cane. His right hand appears badly burned and disfigured. He has dyed his greying orange fur a little too much giving a sharp orange color. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a pair of adventurers, Left-Handed grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Bonds: Poor, Family, Adventurer, Immigrant. Occupation: Sailor

Voice: Thin and wheezing

Attributes [hide]

Left-Handed Of Storm, Male Tabaxi Cleric 13
Medium (6'2") Tabaxi, Chaotic Good (CR 13)
Armor Class 15
Hit Points 65 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 12 (+1)13 (+1) 14 (+2)19 (+4)
Skills Deception +8, Nature +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 4000 gp. Red garnet (130 gp). Amethyst (130 gp). Sard (60 gp). Black pearl (600 gp). Amethyst (130 gp). Chrysoberyl (130 gp). Jade (130 gp). Lapis lazuli (7 gp). Rhodochrosite (7 gp). Jade (130 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a simple burlap shirt and baggy pants. He conceals his axe with his veritable burlap sack of a shirt. His red hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fonkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fonkin. After months of barely getting by, Fonkin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants to have a good time and be beloved; and he uses money and sex appeal to get what he needs

Ideals: Optimist. Bonds: Attractive, Immigrant, Rich, Criminal record. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Fonkin Garrick, Male Gnome Bard 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 18 (+4)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Gnoll, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 500 gp. Malachite (7 gp). Tiger eye turquoise (7 gp). 2 Tanglefoot bags.


Social Check DCs

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