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NPC Generator

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Advanced [show]


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a pastel collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, marred by beers. His hair is golden and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.

History: He was born in the west, but his parents moved at a very young age to the north. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Immigrant, Military. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gunter Tewksbury, Male Human Monk 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)15 (+2) 13 (+1)18 (+4)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 3000 cp. 1 Silk rope.


Social Check DCs


Drogo Dumph, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. He has brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a ruthless business man, a trait he acquired from his father.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Drogo Dumph, Male Human Aristocrat 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Modean Severity, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a small toy that he constantly fidgets with.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Modean Severity, Male Tiefling Fighter 3
Medium (5'11") Tiefling, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp. Jade (80 gp). 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is long and red with streaks of silver, and is pulled back with small violet clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He is overprotective of those who hire his services. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: From birth he was tutored by a cruel and relentless mentor. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.

Motivation: He would like to get married and retire; and to protect his home

Bonds: Guardian, Adventurer, Mentor, Job, Has a crush. Occupation: Blacksmith

Voice: Scottish accent

Attributes [hide]

Olunt Loderr, Male Dwarf Ranger 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs


Pikar Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: Pikar wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: Someone believes him a fraud.

Ideals: Disciplined, Persistence. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Loud with bravado

Attributes [hide]

Pikar Greenbottle, Male Halfling Paladin 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)18 (+4) 13 (+1)9 (-1)
Skills Nature +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Elven, Celestial, Aquan, Ignan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 pp. 1 Breastplate.


Social Check DCs

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