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NPC Generator

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Advanced [show]


Emerald Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely black suit with grey socks and a vest with buckled shoes. His brown fur is braided into rings. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Emerald was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Military. Occupation: Sage

Voice: Jittery and nervous

Attributes [hide]

Emerald Plume, Male Tabaxi Ranger 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Golden circlet with four aquamarines (3000 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item.


Social Check DCs


Mantus Sage, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dull tan sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: This man loves singing and to teach people singing more than just about anything. Mantus is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Mantus was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often; and seeks redemption

Ideals: Artistic, Athletic. Bonds: Attractive, Family, Criminal record. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Mantus Sage, Male Tiefling Rogue 4
Medium (5'4") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)18 (+4) 13 (+1)18 (+4)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Goblin, Aquan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. 1 Half-Plate.


Social Check DCs


Oloric Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Animals are drawn to him, and he is able to talk to them.

History: Oloric was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Weaver

Voice: Breathy voice

Attributes [hide]

Oloric Aranore, Male Dwarf Expert 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Shedinn Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His bronze crest is slicked back into a classic pompadour. His eyes are likewise gold.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Shedinn is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Shedinn was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Shedinn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and doesn't want to be a marshal and was forced into it by his family

Flaws: Terse. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Shedinn Ebynichtomonis, Male Dragonborn Bard 2
Medium (6'4") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 230 gp. 3 Smokesticks.


Social Check DCs


Chay Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. His white hair is knotted and matted. He wears crescent spectacles with a black brim.

Personality: Chay hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a very good compulsive liar and kleptomaniac.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He's since become an addict/alcoholic.

Motivation: To get a good night's sleep; and seeks redemption

Ideals: Artistic, Gifted. Flaws: Addict, Insomniac. Bonds: Rich, Criminal record. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Chay Fatrabbit, Male Halfling Rogue 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 900 gp. Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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