Bathin Light, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tattered old clothes. His hair is short and black. His fierce white eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the north, but his parents moved at a very young age to the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1100 gp. Jeweled electrum ring (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). 1 Minor magic item. 1 Minor magic item.
Five In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He sports grey clothing, slightly heavier than average wear. His fur is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Five grew up listening to his father's many stories. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Insomniac, Insane. Bonds: Adventurer, Nature. Occupation: Sculptor
Voice: Irish accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Halfling, Gnoll, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Gunter Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue armored body suit, with a simple black line shooting up and back down. He has styled his golden hair well, parting it to the right. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gunter hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Flaws: Depressed, Antagonistic. Bonds: Attractive, Enemies. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 11)
Armor Class 13
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 700 gp. Black pearl (400 gp). Jade (120 gp). Tiger eye turquoise (16 gp).
Kriv Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, constantly wearing a red suit, yellow shirt, and red tie. His crest is scarlet and very short. His eyes, though not visible through his cowl, are gold.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a very good compulsive liar and kleptomaniac.
History: Kriv was born the youngest of three triplets. His parents enrolled him in a Rogue school at a young age so that he could practice his divine talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To unite with his sister; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Family. Occupation: Butcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 48 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Violet garnet (1500 gp). Tiger eye turquoise (6 gp).
Az-Bror Marley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a dagger on it. His long white hair reaches down to his waist. He has a dull look in his green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family Like his father and his brother before him, after school he went straight into learning to become a Painter. He's also a talented Carpenter, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and expand his business
Ideals: Joker, Gifted. Bonds: Rich, Criminal record, Job. Occupation: Painter
Voice: Farmer accent
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!