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Advanced [show]


Ernest Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He is generally well dressed albeit a few years behind the times. His brown hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Terse. Bonds: Attractive, Adventurer, Immigrant. Occupation: Bookbinder

Voice: Switch between two voices

Attributes [hide]

Ernest Marleigh, Male Human Paladin 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp. White pearl (50 gp).


Social Check DCs


Aramil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His long silver hair reaches down to his waist. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Aramil Goltorah, Male Elf Commoner 2
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Jet (40 gp). Amethyst (40 gp). Red spinel (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He prefers to wear flannel, marred by teas. His red hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.

Personality: Ozyman wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised by priests from a young age. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ozyman Glenfellow, Male Halfling Commoner 13
Small (3'1") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 10
Languages Halfling
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +3

Possessions: 4000 gp. Pink pearl (140 gp). Banded agate (5 gp). Sardonyx (30 gp). Red garnet (140 gp). Azurite (5 gp). Eye agate (5 gp). Eye agate (5 gp). Aquamarine (1000 gp). Brown-green garnet (140 gp). Moss agate (5 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp).


Social Check DCs


Zook Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of clubs on his belt, each one with a amber on the hilt. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of goblins once and for all.

History: Zook hails from a village terrorized by goblins. He has had some formal singing training, and achieved minor success. He now mingles about in high society.

Motivation: He is a bit of a kleptomaniac; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Artistic. Bonds: Attractive, Enemies, Rich, Criminal record. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Zook Horcusporcus, Male Gnome Fighter 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ishmoz Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and brown with streaks of silver, and is pulled back with small yellow clips. His beard is silver, braided, and well cared for. His hazel unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Ishmoz isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Slave. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Ishmoz Roscoe, Male Half-Orc Expert 1
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +3

Possessions: 70 gp.


Social Check DCs

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