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Advanced [show]


Gerbo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This western man sports red clothing, slightly heavier than average wear. His clothes are grease stained in places. He keeps his long chestnut hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gerbo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Gerbo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerbo decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Gerbo Quillsharpener, Male Gnome Druid 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 11 (+0)15 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 gp. 1 Masterwork Light steel shield.


Social Check DCs


Ishmoz Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a tan feathered hat and tan clothes. His hair is long and brown with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. He has violet eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.

Motivation: To reunite with his absent mother.

Ideals: Optimist. Bonds: Military, Religious, Family. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Ishmoz Altham, Male Half-Orc Bard 4
Medium (5'0") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Arcana +2, Athletics +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aust Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He wears green trousers with black and green striped suspenders. He wears various colorful collared shirts. He carries a battered bastard sword and tarnished kukri as well. His blonde hair is greasy and uncared for. His thin eyebrows rest above his beady green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Painter, who enjoyed hunting, Aust was taken on many hunting expeditions. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Nature, Debt. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Aust Ofandrus, Male Elf Warrior 1
Medium (4'9") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Hadarai Hanali, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized green coat. He has a red handlebar mustache and slicked back red hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a Animal Trainer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Merchant

Voice: Soft and mumbly

Attributes [hide]

Hadarai Hanali, Male Elf Bard 6
Medium (4'11") Elf, Lawful Good (CR 6)
Armor Class 15
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 900 gp. Emerald (500 gp). Bloodstone (80 gp). Amber (70 gp). 1 Minor magic item.


Social Check DCs


Nuraval Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a red wide-brimmed hat and red clothes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He keeps his black hair in a pixie cut. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently he has begun working with bootleggers and crooks.

Motivation: Retire the richest man in the south; and seeks redemption

Ideals: Entrepeneur. Flaws: Ugly, Disease, PTSD. Bonds: Criminal record, Poor. Occupation: Adventurer

Voice: Smooth and feminine

Attributes [hide]

Nuraval Daraln, Male Dwarf Wizard 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)12 (+1) 13 (+1)6 (-2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 220 gp. White pearl (160 gp). Moonstone (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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