Hobart Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He wears a top hat to cover his moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Hobart will drive conversation. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Extrovert, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Ruler
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 40 pp.
Dain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: This western man usually wears his white robe and has his quarterstaff always slung over his shoulder. His clothes are grease stained in places. He has silver hair. His eyes are hazel and beady.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.
History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Mortician
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 130 gp.
Bathin Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'4" western man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His silver hair is braided into rings. He has several tiny amethyst earrings on each ear.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.
History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He was granted druidic powers by his dying brother.
Motivation: He is greedy; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 67 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Purban Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Fortune-teller. His black hair is kept up in a ponytail inside a deerstalker hat. This amber eyed westerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Purban was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 11th year, his parents were killed by a dire rats raid, leaving Purban alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: He wants to get laid; and further expansion of business
Ideals: Professionalism. Flaws: Selfish. Bonds: Poor, Enemies, Job, Has a crush. Occupation: Fortune-teller
Voice: Farmer accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 127 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
Possessions: 3000 gp. Amethyst (90 gp). Alexandrite (400 gp). Lapis lazuli (14 gp). Alexandrite (400 gp). Jade (90 gp). White opal (1500 gp). Moss agate (14 gp). Brown-green garnet (90 gp). Bloodstone (80 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Deep blue spinel (400 gp). Lapis lazuli (14 gp). Lapis lazuli (14 gp). Lapis lazuli (14 gp). Fiery yellow corundum (1500 gp). Black star sapphire (1500 gp). Violet garnet (400 gp). Aquamarine (400 gp). Malachite (14 gp). Eye agate (14 gp).
Ekemon Respect, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is drawn into a tight pony tail with a butterfly scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Joker, Pacifist. Flaws: Insomniac. Bonds: Adventurer, Nature. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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