Pâsh Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a black poncho over his likewise colored trousers and shirt. His black hair is matted, messy, and big. His brown eyes dart from person to person.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 9 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 500 gp. Eye agate (16 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Târz Tyndall, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He can speak with the recently deceased. Energy wise he seems alert and responsive.
History: Târz was born in the west. At a young age he loved to build and create. He found a children's book about a Half-Orc Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Gifted, Professionalism, Persistence. Flaws: Ugly. Bonds: Adventurer. Occupation: Blacksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp.
Eldon Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears a black armored body suit, with a simple brown line shooting up and back down. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Banker. He now owns his own business.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Banker
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 10000 cp.
Darrak Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky red painted plate armor. He wears a small hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.
History: Sold as a small child to a brothel owner, Darrak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Darrak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and many dire rats want him driven away
Bonds: Guardian, Adventurer, Mentor, Enemies, Debt. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arjhan Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears tan cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His rusty crest is drawn into a tight pony tail with a clover scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A gifted student he started as a Sculptor, but he got bored and became a Cartwright. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new cartwright responsibilities is difficult
Ideals: Persistence, Impeccable. Flaws: Insane. Bonds: Slave, Job. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp.
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