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NPC Generator

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Advanced [show]


Frouse Welber, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears red leather gloves, a red jacket, and tight pants. He has wavy golden hair. His brown eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He's looking for his big break; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Bonds: Criminal record, Rich, Guardian, Adventurer. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Frouse Welber, Male Gnome Barbarian 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 290 gp.


Social Check DCs


Dynamic Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His fur is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Attractive, Family, Guardian. Occupation: Guard

Voice: Mousy voice

Attributes [hide]

Dynamic Plume, Male Tabaxi Warrior 1
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 15 (+2)19 (+4)
Skills Performance +6, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Jade (110 gp).


Social Check DCs


Three Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He carries with him a set of sickles on his belt, each one with a aquamarine on the hilt. His fur is short and black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Adventurer

Voice: Speaks with squeezed throat

Attributes [hide]

Three Of Clay, Male Tabaxi Commoner 10
Medium (5'5") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 17 (+3)11 (+0)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +4

Possessions: 5000 sp.


Social Check DCs


Trey Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a slight overbite and is overall scrawny. His chestnut hair is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bounty Hunter arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Banker, but he was a colossal failure. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Bounty Hunter

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Kimberley, Male Human Warrior 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs


Ar-Pratu Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He has moderate length red hair. His violet unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born several months after his mother was called into army service. When Ar-Pratu reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To be a Jeweler again; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Optimist. Flaws: Disease. Bonds: Poor, Job, Military. Occupation: Cook

Voice: Laughs frequently while speaking

Attributes [hide]

Ar-Pratu Blankley, Male Half-Orc Barbarian 1
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4

Possessions: Just what you see.


Social Check DCs

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