Darrow Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His chestnut hair is braided into rings. His violet eyes dart from person to person.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Darrow was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Darrow decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up work as a Bellfounder and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption
Ideals: Gifted. Flaws: PTSD. Bonds: Attractive, Poor, Job, Criminal record. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 300 gp. Silver pearl (70 gp). Alexandrite (800 gp). Blue quartz (14 gp). Eye agate (14 gp).
Geoffrey Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is generally well dressed albeit a few years behind the times. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up flail and armor he uses now. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Bounty Hunter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 20 pp.
Quick In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. His fur is short and red. His blue eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Dilettante. He invites people to come help in his community garden.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Persistence. Bonds: Attractive, Job, Religious. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 18000 cp.
Bundrigo Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple green robe with red stripes complete with hood. His hair is brown, silky, and of moderate length. His fierce green eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the east. When Bundrigo reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Optimist. Bonds: Attractive, Immigrant, Military. Occupation: Baker
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp. 1 Tanglefoot bags.
Jak Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is kept up in a ponytail inside a small hat. His amber eyes dart from person to person.
Personality: This man loves singing and to teach people singing more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Jak has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Rich, Criminal record. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Giant, Dwarven, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
