Raer Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is singed and shortened. He is baby faced.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: A powerful brothel owner made him what he is. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer. Occupation: Locksmith
Voice: Smoker's lung
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 700 gp.
William Home, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears bulky green painted plate armor. He sports a flattop hair cut. He has several tiny opal earrings on each ear.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised by priests from a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Carter
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
Possessions: Just what you see.
Kilvar Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears bulky grey painted plate armor, and sports empty pouches on his belt. His long red hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Kilvar will drive conversation. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Kilvar was raised in a hard working conservative environment. In his 10th year, his parents were killed by a giants raid, leaving Kilvar alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a performer and was forced into it by his family
Ideals: Extrovert. Bonds: Adventurer, Job, Enemies, Family. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 sp.
Gimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears red painted combat armor at almost all times. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A powerful necromancer made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Goblin, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1400 sp. 1 Half-Plate.
Azaki Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a fancy blue suit. He is tall, broad shouldered and powerfully built. He has moderate length chestnut hair. He has blue eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Azaki was born the youngest of three triplets. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Wants his loneliness to end; and an old rival family wants him found
Flaws: Shy. Bonds: Attractive, Adventurer, Family, Nature, Has a crush. Occupation: Interpreter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
