Anselm Blankley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He typically wears tan cloth garments or leather armor. His hair is long and blonde with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Justice. Bonds: Attractive, Religious, Military. Occupation: Barkeep
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 90 gp.
Mâku Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his blonde hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves dancing and to teach people dancing more than just about anything. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fortune-teller mother left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Disease, Depressed. Bonds: Adventurer, Family. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item.
Zook Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, typically a more casual-formal manner. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Zook was born with his mother's beautiful face. Zook abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Junk Dealer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. A silver and pearl hairclip (80 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, marred by teas. His auburn hair is slicked back into a classic pompadour. This brown eyed easterner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has all his life been fascinated with music.
History: Erky lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Priest
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Astar Light, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Miner does. His hair, while still mostly chestnut, has prominent grey streaks. His ears are large.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: Astar was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Miner soon after.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious, Family. Occupation: Miner
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 63 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (3000 gp). Jeweled anklet (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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