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NPC Generator

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Advanced [show]


Thokk Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. His black hair is heavily combed to the left. His blue eyes lackadaisically let the world flow into them.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He was granted martial powers by his dying brother.

Motivation: Money/treasure.

Ideals: Fighting, Gifted. Bonds: Military, Rich. Occupation: Bather

Voice: Jittery and nervous

Attributes [hide]

Thokk Hadleigh, Male Half-Orc Warrior 7
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)15 (+2) 15 (+2)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Druidic, Gnoll
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4

Possessions: 200 gp. Citrine (40 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He wears his rusty crest up. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Joker, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Ploughman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tarhun Mohradyllion, Male Dragonborn Aristocrat 3
Medium (6'3") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Stannor Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His tied-back hair is auburn. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Stannor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Military, Rich. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Stannor Reedfellow, Male Halfling Commoner 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 42 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)16 (+3) 15 (+2)16 (+3)
Skills History +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Violet garnet (200 gp). Chalcedony (50 gp). Eye agate (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emerald Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull blue iron scale mail. He is physically well-built. His fur is cinnamon and curly. His yellow unseeing eyes seem to look past you.

Personality: Emerald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Emerald was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels the way he acts is they only way to get by in the world; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Impeccable, Joker. Flaws: Disease. Bonds: Poor, Adventurer. Occupation: Priest

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald Of Clay, Male Tabaxi Commoner 6
Medium (6'0") Tabaxi, Lawful Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 15 (+2)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60000 cp. Rich purple corundum (400 gp).


Social Check DCs


Ribbles Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear violet clothing when he does not wear armor. He has a small bristly mustache and wavy golden hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised in a white middle class family as the only child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up work as a Servant and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Locksmith again; and he wants nothing more than to rejoin the army

Flaws: Shy, Mundane, PTSD. Bonds: Attractive, Job, Military. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Ribbles Lingenhall, Male Gnome Sorcerer 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)19 (+4) 10 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven, Draconic, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146630000000

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Magnifying glass.


Social Check DCs

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