Serpent Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a white armored body suit, with a simple tan line shooting up and back down. He carries with him a set of spears, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to cover his moderate length orange fur. His blue unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing music.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying sister.
Motivation: Retire the richest man in the west.
Ideals: Fighting, Gifted, Artistic. Flaws: Disease. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Coral (60 gp). Obsidian (8 gp). Fire opal (1600 gp). Red garnet (60 gp). Rock crystal (40 gp). Malachite (8 gp). Deep blue spinel (1100 gp). Blue quartz (8 gp). Rich purple corundum (1600 gp). Jade (60 gp). Obsidian (8 gp). Golden yellow topaz (1100 gp). 1 Medium magic item. 1 Medium magic item.
Zedaar Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting clothing which further accentuates his frame. His red crest has been sun bleached extensively. His gold eyes dart from person to person.
Personality: Calm and collected, he is a well trained Architect. He is obsessed with finding treasure.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Actor, but he was a colossal failure. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Logical. Bonds: Attractive, Job, Adventurer, Military. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 6000 cp. 1 Banded mail.
Roland Read, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is bristling with hidden weapons, mostly bastard swords and shields. He wears a colorful flower in his brown hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with finding treasure.
History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Performer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Passionate. Bonds: Criminal record, Attractive, Adventurer, Nature. Occupation: Performer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Large well-done wool tapestry (200 gp).
Zepar Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, tan shirt, and grey tie, and he perpetually has his axe ready. His silver hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his white eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Artistic. Bonds: Attractive, Poor. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 123 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Terran, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 |
Possessions: 2000 gp. 1 Medium magic item.
Frouse Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He carries a battered warhammer and tarnished glaive as well. He has done his best to style his silver hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: He was born the only child of a wealthy merchant. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Retire the richest man in the south; and he's looking for his big break
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. Coral (60 gp). Coral (60 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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