Purban Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. His long white hair reaches down to his waist. He has several tiny amber earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered music. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Purban never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Retire the richest man in the south; and money/treasure
Ideals: Persistence, Artistic, Entrepeneur. Bonds: Rich, In love. Occupation: Butcher
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 12)
Armor Class 12
Hit Points 58 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Orc, Infernal, Aquan
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 3000 gp. Chrysoprase (20 gp). Onyx (20 gp). Black star sapphire (600 gp). Bloodstone (20 gp). Jet (120 gp). Amethyst (120 gp). Bloodstone (20 gp). Moonstone (20 gp). Jet (120 gp). Iolite (20 gp).
Jak Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is typically in his Fisher uniform. His hair, while still mostly black, has prominent grey streaks. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He struck the Fisher job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Job, Slave. Occupation: Fisher
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Large well-done wool tapestry (200 gp). Solid gold idol (400 gp). Gold and topaz bottle stopper cork (1500 gp).
Oppleby Offund, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in white turtlenecks beneath a tan coat with red slacks. He is tall, broad shouldered and powerfully built. He wears his golden hair down. His eyes are amber and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered
History: A powerful slaver made him what he is. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Mentor, Criminal record. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Nicor Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His red hair is heavily combed to the right. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Nicor wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Nicor has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Marry his sister to traveling adventurers.
Ideals: Athletic, Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 79 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 20 (+5) |
Senses Passive Perception 16
Languages Common, Goblin
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1400 gp. Golden yellow topaz (600 gp). Chalcedony (60 gp). Tiger eye turquoise (6 gp). Fiery yellow corundum (600 gp).
Medrash Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His crest is rusty, silky, and of moderate length. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Medrash abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: He's looking for his big break; and he is a bit of a kleptomaniac
Ideals: Artistic. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 300 gp.
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