Baradad Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears white trousers with brown and black striped suspenders. He wears various colorful collared shirts. He wears his copper crest up. He is baby faced.
Personality: Eccentric and domineering, Baradad will drive conversation. He feeds upon the attention of others.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Sculptor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 1200 gp. Violet garnet (900 gp). Aquamarine (900 gp). Smoky quartz (70 gp).
Raymond Yorke, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he sports black clothing, slightly heavier than average wear. His chestnut hair is long and unkept. His amber eyes peer out from beneath his Stetson black hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a plains tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Actor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp. Brown-green garnet (90 gp).
Shifting Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a cross on it. He has dyed his greying white fur a little too much giving a sharp white color. His eyes are a pleasant amber.
Personality: He is happy with his job as a Fisher. He turns his eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has set out to sabotage the competition.
Motivation: Wishes to resurrect an old love; and to be a carpenter again
Ideals: Joker. Bonds: Job, Rich, Criminal record, In love. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 68 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 2100 gp. Embroidered and bejeweled glove (3000 gp). Jeweled electrum ring (4000 gp). Finely wrought small gold bracelet (20 gp). Silver comb with moonstones (600 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp).
Korfel Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears pastel trousers with brown and red striped suspenders. He wears various colorful collared shirts. He has a silver handlebar mustache and slicked back silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Korfel was born the youngest of three triplets. A few years later when the north was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother
Flaws: Ugly, Insomniac, Fearful. Bonds: Family, Immigrant. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Umpen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft blue waves gently in the breeze. He has a slight overbite and is overall scrawny. He wears his white hair down. His blue eyes peer out from beneath his feathered violet hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Roofer, and he later adopted a second son.
Motivation: Wants a kiss; and regain custody of his son
Flaws: Ugly, Disease. Bonds: Rich, Has a crush, Family. Occupation: Roofer
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!