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NPC Generator

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Advanced [show]


John Hackney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He wears a small hat to cover his moderate length brown hair. His eyes are brown.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he has decided he is irredeemable

Ideals: Philantrophist, Artistic. Flaws: Shy, PTSD. Bonds: Mentor. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

John Hackney, Male Human Warlock 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 10 (+0)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: A 5'4" northern man, he wears a white shirt with thin grey vertical stripes and white pants. He has styled his silver hair well, parting it to the right. His blue eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He inherited the family business which he has now maintained for 9 years.

Motivation: He feels that his past leaves him morally obligated to help; and he feels kind of lost in life

Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Military, Criminal record. Occupation: Mason

Voice: German accent

Attributes [hide]

Gerald Beitz, Male Human Bard 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Orc, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 6000 cp.


Social Check DCs


Quick Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a tan and grey robe with the hood down. He has wavy gray fur. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a forest tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Crown-heir

Voice: Eastern European accent

Attributes [hide]

Quick Of Ale, Male Tabaxi Commoner 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)18 (+4) 15 (+2)13 (+1)
Skills Insight +4, Investigation +6
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Auran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Good lock. 1 Magnifying glass.


Social Check DCs


Raymond Heiser, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man has a large violet mantle and cape that has been intricately interwoven into his black robe. He keeps his long silver hair kept up in a rat tail. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich southern family. He moved out west to avoid the crime he committed. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Criminal record, Rich, Job, Religious. Occupation: Shipwright

Voice: Scandinavian accent

Attributes [hide]

Raymond Heiser, Male Human Expert 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Naal Liadon, Male Elf [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is still thick. His eyes are likewise violet. His teeth are white and perfect.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the south. After coming to the age of reason, Naal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Bonds: Attractive, Enemies, Poor. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Naal Liadon, Male Elf Monk 3
Medium (5'3") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp. Amber (60 gp).


Social Check DCs

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