Barendd Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. He has a very tight haircut. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised in a mountains tribe. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Crown-heir they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Debt. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 240 gp.
Melech Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized ruby on his right hand. His chestnut hair, when down, is lengthy. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Melech lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and to unite with his brother
Ideals: Justice. Flaws: Ugly. Bonds: Rich, Nature, Family. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 7000 sp.
Akmen Bliss, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with deerstalker hat. He wears his dark red hair down. He has gleaming, smiling silver eyes.
Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Akmen has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Flaws: Ugly, Fearful, Disease, Insomniac. Bonds: Guardian. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 45 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Black pearl (800 gp). Blue quartz (7 gp). Fire opal (400 gp). Deep blue spinel (800 gp). Coral (120 gp). Golden yellow topaz (800 gp). Brown-green garnet (120 gp). Jasper (30 gp). Zircon (30 gp). Aquamarine (800 gp). Banded agate (7 gp). 1 Medium magic item.
Gennal Thorton, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern man wears a faded coat and loose pants complete with feathered hat. His hair is short and chestnut. His eyes are a pleasant hazel.
Personality: Aggressive, abrasive, and angry, Gennal embodies much of what other species detest in the Half-Elves. Gennal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Gifted from a young age, Gennal studied abroad. After coming to the age of reason, Gennal took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Bounty Hunter, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1000 cp.
Nuraval Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear ponchos typically of a light yellow in addition to tight pants. He is tall, broad shouldered and powerfully built. He has a chestnut handlebar mustache and slicked back chestnut hair. This gray eyed southerner is not easily forgotten.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is a Succubi in disguise. After coming to the age of reason, Nuraval took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a tanner and was forced into it by his family
Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 40000 cp. Gold dragon comb with red garnet eye (1000 gp). Solid gold idol (400 gp). Large well-done wool tapestry (300 gp).
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