Nicor Hope, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his chestnut hair in a pixie cut. His eyes are gold and he is always smoking a pipe.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nicor took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Fighting, Athletic, Optimist. Flaws: Depressed. Bonds: Nature. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 13
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Pink pearl (60 gp). Violet garnet (1600 gp). Clear bright green emerald (2000 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.
Berrian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this western man is dressed in an above average manner. He wears his brown hair up in a very large beehive style do. His face is covered beneath a completely black helmet.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is a great chef.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted arcane powers by his dying brother.
Motivation: He is content.
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Infernal, Druidic
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Bundrigo Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is cut short. This amber eyed westerner is not easily forgotten.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is a great chef.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, Bundrigo and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he's repulsed by the pc
Ideals: Gifted, Artistic. Flaws: Racist, Antagonistic. Bonds: Enemies. Occupation: Performer
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Aquan, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 3000 sp.
Mehen Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has silver crest. He wears round tiny glasses practically rammed into his face.
Personality: While he acts the brute, he is far gentler than he would appear. Further he is a bit of a stoner and is frequently out of it.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mehen took refuge in the large cave and found the beat up whip and armor he uses now. He left for the south, certain he would find work there.
Motivation: He feels kind of lost in life; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Depressed. Bonds: Nature, Immigrant. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 70 gp.
Rurik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has silver hair. He has a dull look in his hazel eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Rurik was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Navigator like his mother before him.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice. Flaws: PTSD. Bonds: Nature, Job, Enemies. Occupation: Navigator
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 20 (+5) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 sp. 3 Acid flasks.
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