Five Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears light armors faded through time and improper care. His fur is cinnamon, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 62 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Don Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a fancy green suit. He is an epitome of beauty. With bright golden hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.
History: Born in the north to a Sage, Don learned a great deal about his mother's area of expertise. He worked as a nervous Sage and found it very stressful. He then took over the family business and is one of the better Sage for hire.
Motivation: Doesn't want to be a Sage and was forced into it by his family; and to prove his worth to the world
Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Job, Family. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 14)
Armor Class 11
Hit Points 106 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 900 pp. Silver chalice with lapis lazuli gems (180 gp). Gold music box (4000 gp). Silver comb with moonstones (200 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Solid gold idol (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dazzazn Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red crest is heavily combed to the left. His gold eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Dazzazn was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Roofer for the past few years.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Athletic, Opinionated, Impeccable. Bonds: Rich, Job. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 80 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Giant
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Black pearl (400 gp). Violet garnet (400 gp). White opal (1200 gp). Golden yellow topaz (400 gp). Blue sapphire (1200 gp). Brown-green garnet (90 gp). Red spinel (90 gp). Malachite (13 gp). Blue sapphire (1200 gp). Rock crystal (80 gp). Sardonyx (80 gp). Zircon (80 gp).
Hadarai Meliamne, Male Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.
History: Hadarai was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has passion for adventuring and risk
Ideals: Fighting, Athletic, Professionalism. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Goblin, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Dustin Walpole, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dark leathers with embroidery. His auburn hair is knotted and matted. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his father.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Guard again; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Deep blue spinel (300 gp).
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