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NPC Generator

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Advanced [show]


Dazzazn Mystan, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and very much looks the part of a Jeweler. He has styled his bronze crest well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He invites people to come help in his community garden.

History: Born in the east to a Jeweler, Dazzazn learned a great deal about his mother's area of expertise. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Jeweler.

Motivation: To be a Stylist again; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist, Gifted. Bonds: Job, Criminal record. Occupation: Jeweler

Voice: Mousy voice

Attributes [hide]

Dazzazn Mystan, Male Dragonborn Warrior 12
Medium (6'7") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 98 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)10 (+0) 17 (+3)11 (+0)
Skills Nature +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 100 pp. Jeweled electrum ring (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Altham, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of luck on his torso, he is not a threatening figure. His auburn hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.

History: He was born to loving parents in a slum to the north. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Fearful. Bonds: Poor, Job, Family. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Roland Altham, Male Human Monk 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears an entirely green suit with tan socks and a vest with buckled shoes. His hair, while still mostly golden, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He enjoys reading and quiet.

History: Fulbar was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Logical, Entrepeneur. Flaws: Addict, Selfish. Bonds: Family. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Wizard 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 370 gp. 1 Darkwood Shield.


Social Check DCs


Nicor Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His dark red hair is knotted and matted. He has a tattooed face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He feeds upon the attention of others.

History: He was born in a small plains village. His childhood dream was to be a Stylist, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and an old rival family wants him found

Bonds: Attractive, Immigrant, Family, Nature, Job, Religious. Occupation: Marshal

Voice: Sore throat, cough

Attributes [hide]

Nicor Kindness, Male Tiefling Bard 17
Medium (6'2") Tiefling, Lawful Evil (CR 17)
Armor Class 11
Hit Points 125 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +7, Religion +7
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444

Possessions: 9000 gp. Moss agate (6 gp). Onyx (20 gp). Citrine (20 gp). Zircon (20 gp). Fire opal (1200 gp). Alexandrite (700 gp). Amber (60 gp). Black pearl (700 gp). Rich purple corundum (1200 gp). Deep blue spinel (700 gp). Star rose quartz (20 gp). Aquamarine (700 gp). Obsidian (6 gp). Tiger eye turquoise (6 gp). Golden yellow topaz (700 gp). Tourmaline (60 gp). Deep green spinel (60 gp). Silver pearl (60 gp). Fire opal (1200 gp). Rose (20 gp). Rhodochrosite (6 gp). Star rose quartz (20 gp). Aquamarine (700 gp). Moonstone (20 gp). Alexandrite (700 gp).


Social Check DCs


Pikar Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear violet pants and tee shirts. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is a bit of a kleptomaniac

Ideals: Joker, Artistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Pikar Hogcollar, Male Halfling Commoner 8
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 30 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills History +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 600 gp. Moonstone (20 gp). Freshwater pearl (4 gp). Aquamarine (900 gp). Blue quartz (4 gp). Carnelian (20 gp). Eye agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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