Art Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple violet robe with red stripes complete with hood. He keeps his long brown fur kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Animal Trainer business at a young age. A gifted student he started as a Miller, but he got bored and became a Animal Trainer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: He is terrified, and will act out of fear; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Shy, Fearful. Bonds: Job, Adventurer. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. Eye agate (14 gp). Sardonyx (20 gp). Pink pearl (80 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.
Frouse Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" eastern man, he has a large blue mantle and cape that has been intricately interwoven into his red robe. His silver hair is braided into rings. He wears large thick round spectacles.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He struck the Sculptor job and began his own company from there.
Motivation: He desires power and/or immortality; and sabotage a competitor
Flaws: Antagonistic, Disease. Bonds: Job, Adventurer, Rich. Occupation: Sculptor
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 21000 cp. Rhodochrosite (16 gp). Violet garnet (500 gp). Obsidian (16 gp).
Râsh Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Baker. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. He wears a mask on his face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He got into the Baker business at a young age. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and expand his business
Ideals: Joker. Bonds: Job, Attractive, Religious. Occupation: Baker
Voice: American accent
Attributes [hide]
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Darrak Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears professional attire. He is physically well-built. He has shaved his head bald. His amber eyes peer out from beneath his Stetson brown hat.
Personality: He snorts whenever he laughs or is feeling confident. He plays an instrument quite well.
History: The child of northern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered dancing. He now spends his time doing works of charity.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic, Philantrophist. Bonds: Attractive, Immigrant, Job. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.
Shedinn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His red crest, when down, is lengthy. His red eyes dart from person to person to random spaces in the air.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Sold as a small child to a slaver, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shedinn took refuge in the large cave and found the beat up crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Insane, Forgetful. Bonds: Poor, Mentor, Nature. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 90 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Orc, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 300 pp.
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