Berrian Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His moppish silver hair is in a traditional bowl cut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Berrian was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and marry his brother to traveling adventurers
Flaws: Secretive, Racist. Bonds: Attractive, Religious, Family. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Harbek Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'0" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has set out to sabotage the competition.
Motivation: Many giants want him driven away.
Ideals: Artistic. Bonds: Poor, Attractive, Job, Enemies, Slave. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 102 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 20 (+5) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1000 gp. A necklace of small pink pearls (1000 gp). Cloth of gold vestments (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Old masterpiece painting (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item.
Kerkad Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a pastel tunic with blue highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. His copper crest is still thick. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Secretive, Disease. Bonds: Immigrant, Rich. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 200 pp. Rock crystal (60 gp). Fire opal (600 gp). Smoky quartz (60 gp). Sardonyx (60 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man is dressed in an above average manner. His hair is golden and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He now spends his time doing works of charity.
Motivation: To share knowledge with the world; and he loathes his own lifestyle
Ideals: Philantrophist, Logical. Flaws: Emotional. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.
Hadarai Aloro, Male Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black costume with the symbols of luck on his torso. He has styled his red hair well, parting it to the right. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Sabotage a competitor; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist. Flaws: Hedonist. Bonds: Criminal record, Job. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
