Nazû Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blonde hair down. His blue eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful slaver made him what he is. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nazû fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Athletic, Extrovert. Bonds: Nature, Mentor. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. Lapis lazuli (11 gp). 1 Masterwork Heavy wooden shield.
Art Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He has cinnamon fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Armorer arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by drow. Art was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To share knowledge with the world; and money/treasure
Ideals: Fighting, Logical. Bonds: Enemies, Rich, Religious. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 160 pp. 1 Half-Plate.
Kaladan Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long brown pants that bunch up around his shoes. He has wavy silver crest. He wears an eyepatch.
Personality: He is extraordinarily eccentric. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Carpenter; and he is unsatisfied with his job
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Job, Adventurer, Has a crush. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Astar Liberty, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is heavily combed to the right. This red eyed easterner is not easily forgotten.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Astar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Astar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting, Extrovert. Bonds: Job, Poor, In love. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 48 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver chalice with lapis lazuli gems (70 gp). Silver comb with moonstones (500 gp).
Lucan Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair, while still mostly white, has prominent grey streaks. He has a dull look in his brown eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Lucan's homeland. Lucan decided to take the middle way and become a bodyguard. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
