Medrash Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Body Guard. His green crest is matted, messy, and big. He has gold eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with a lost civilization.
History: His father raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and further expansion of business
Flaws: Ugly, Greedy. Bonds: Job, Adventurer, Nature. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 2000 sp.
Ekemon Gift, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a blue poncho over his likewise colored trousers and shirt. He has wavy black hair. His red eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Ekemon was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Justice. Flaws: Antagonistic, Depressed. Bonds: Attractive, Guardian. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 104 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +6
Possessions: 4000 gp. Silver comb with moonstones (800 gp). A delicate brass dragon egg (60 gp). Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). An abacus with copper, silver and gold markers (30 gp).
Dazzazn Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a brown armored body suit, with a simple white line shooting up and back down. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His crest is scarlet and curly. This gold eyed westerner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. A freak accident while working with his Marshal mother left him crippled. He now mingles about in high society.
Motivation: He is greedy; and he is wracked by social anxiety
Ideals: Justice. Flaws: Fearful, Disease. Bonds: Rich. Occupation: Priest
Voice: Posh accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 59 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 5000 sp.
Fargrim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long chestnut hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Fargrim was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Laborer
Voice: French accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon.
Pelt In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a faded coat and loose pants complete with Stetson hat, and is pretty ugly. His lavender fur is drawn into a tight pony tail with a cross scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelt took refuge in the large cave and found the beat up halberd and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Persistence, Fighting. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1400 gp. Amber (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
